Scrapping HLTB
The game tracking platform How Long To Beat doesn't have a public facing API, so I've made a JS script to scrap my public profile for my Now page.
These are my essays, tutorials and long-form write-ups. Last updated Nov 15, 2024.
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9 posts made in 2024. Publish your notes with ObsidianHTML is the longest post with 1,530 words.
The game tracking platform How Long To Beat doesn't have a public facing API, so I've made a JS script to scrap my public profile for my Now page.
Part of my workflow when writing to this site is building the static files and uploading them to Neocities, so I made a sh script to automate it.
Learn to recursively generate HTML markup with Nunjucks using a static JSON file.
After playing for about a week, I've finally beaten PokéRogue.
After playing for about a week, I've finally beaten PokéRogue.
As a continued effort to keep learning Godot, I've made a prototype system for omni-directional point and click movement system.
There was a time when surfing the web was fun. It wasn't because you needed to keep up with the news, it wasn't because you needed to be connected to everyone 24/7. Nowadays, you make your website as a "portfolio", because companies look at what you do online to check if you're valuable to them. Do you miss the old web?.
In my previous post I've made some basic point and click movement, but now I've implemented a state machine to keep track of the player's character state.
Thanks to the ObsidianHTML package, you can share your notes online.
7 posts made in 2023. Mario in Dungeons and Dragons 5e is the longest post with 1,700 words.
We delve into the challenge of adapting the iconic Nintendo character to the world of Dungeons & Dragons 5th edition (D&D5e). From acrobatic skills to combat prowess, discover how to seamlessly integrate the famed plumber into your D&D5e campaign.
Embark on fantasy map creation with Leaflet JS. Learn hands-on from installation to customization, discovering how to harness the full power of this robust map library. With detailed instructions and practical examples, acquire the necessary tools to transform your ideas into interactive maps.
In this Devlog I take on 'The 20 Games Challenge' to try to recreate the classic game - Pong. Gain insights into the coding challenge, design considerations, and the overall learning experience of crafting Pong within the constraints of the 20 Games Challenge.