Procedural dungeon generation

in
Game Dev
  • A dark animated image of a dungeon layout being re-generated periodically.
  • A grey scene with the Godot logo in the middle and four door-openings at each cardinal direction.

I like rogue-likes, and procedural generation is a fascinating subject to me.

The other day, I found a very cool article about the dungeon generation in The Binding of Isaac by BorisTheBrave, and decided to take a shot at re-creating his implementation in JavaScript into a Godot playable version.

If you wanna check it out, I've made a demo over at my Itch.io and you can also check out the code over at GitHub.