Procedural dungeon generation
I like rogue-likes, and procedural generation is a fascinating subject to me.
The other day, I found a very cool article about the dungeon generation in The Binding of Isaac by BorisTheBrave, and decided to take a shot at re-creating his implementation in JavaScript into a Godot playable version.
If you wanna check it out, I've made a demo over at my Itch.io and you can also check out the code over at GitHub.