Messing around with 3D

in
Game Dev
  • A pill-shaped placeholder character moving around a flat plane in a low-res 3D environment.

Claire, the protagonist, flying around a low-res 3D world

A few months ago, I played A Short Hike by recommendation from my partner, and I fell in love with the aesthetic. The concept of the game is very nice and feel-good, but it made me remember how much I loved the look and feel of games like Digimon World and other PSX-era low-res 3D games.

While learning Godot, I thought it'd be nice to replicate that aesthetic. Luckily, there are lots of devs already applying this effect in their games.

What I made is just a prototype I made just lowering the values for the resolution of the game, but there are pros and cons about it.

I'm probably going to keep messing around with this until I have something I'm satisfied with.