Messing around with 3D
A few months ago, I played A Short Hike by recommendation from my partner, and I fell in love with the aesthetic. The concept of the game is very nice and feel-good, but it made me remember how much I loved the look and feel of games like Digimon World and other PSX-era low-res 3D games.
While learning Godot, I thought it'd be nice to replicate that aesthetic. Luckily, there are lots of devs already applying this effect in their games.
What I made is just a prototype I made just lowering the values for the resolution of the game, but there are pros and cons about it.
I'm probably going to keep messing around with this until I have something I'm satisfied with.